Advanced Start
Start with an Army consisting of a Commander, 2 Infantry Units, and 2 Ranged Units. Settle your Capital before choosing this card!
Army Commanders start with the Merit Commendation and 1 free Promotion. Army Commanders have +1 Movement.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold when you discover a Natural Wonder. Gain 100 Gold per Age when you create a Trade Route.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Free Ranged Unit in every Settlement. Defeating a Unit provides Influence equal to its Combat Strength.
Support Endeavors for free. Have two Endeavors of the same type active at a time. Unique Endeavors: Reform, and Friend Of Wei.
+100% Influence towards Espionage Actions. Ignore Relationship requirements for declaring Formal Wars Unique Endeavor: Trade Maps. Free Recon Unit in every Settlement.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. +1 Sight for all Units. Free Settler in your Capital.
+50% Happiness toward Celebrations. +2 Happiness per Age on Happiness and Diplomacy Buildings. Free Migrant in every Settlement.
Gain the Animal Husbandry, Pottery, and Sailing Technologies for free.
Gain the Discipline, and Mysticism Civics for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Advanced Start
Army Commanders start with the Merit Commendation and 1 free Promotion. Army Commanders have +1 Movement.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold when you discover a Natural Wonder. Gain 100 Gold per Age when you create a Trade Route. Coastal Settlements in Homelands generate Treasure Convoys worth 1 Treasure Point each.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Free Ranged Unit in every Settlement. Defeating a Unit provides Influence equal to its Combat Strength.
Support Endeavors for free. Have two Endeavors of the same type active at a time. Unique Endeavors: Reform, and Friend Of Wei.
+100% Influence towards Espionage Actions. Ignore Relationship requirements for declaring Formal Wars Unique Endeavor: Trade Maps. Free Recon Unit in every Settlement.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. +1 Sight for all Units. Free Settler in your Capital.
+50% Happiness toward Celebrations. +2 Happiness per Age on Happiness and Diplomacy Buildings. Free Migrant in every Settlement.
Free Missionary in your Capital. Gain the Piety Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Advanced Start
Army Commanders start with the Merit Commendation and 1 free Promotion. Army Commanders have +1 Movement.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold when you discover a Natural Wonder. Gain 100 Gold per Age when you create a Trade Route. +2 Resource Capacity in Settlements with a Factory.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Free Ranged Unit in every Settlement. Defeating a Unit provides Influence equal to its Combat Strength.
Support Endeavors for free. Have two Endeavors of the same type active at a time. Unique Endeavors: Reform, and Friend Of Wei.
+100% Influence towards Espionage Actions. Ignore Relationship requirements for declaring Formal Wars Unique Endeavor: Trade Maps. Free Recon Unit in every Settlement.
+25% Growth Rate in Cities. +1 Settlement Limit per Age. +1 Sight for all Units. Free Settler in your Capital.
+50% Happiness toward Celebrations. +2 Happiness per Age on Happiness and Diplomacy Buildings. Free Migrant in every Settlement.
Free Explorer in your Capital. Gain the Natural History Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Age Transition
Army Commanders start with the Merit Commendation and 1 free Promotion. Army Commanders have +1 Movement.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold when you discover a Natural Wonder. Gain 100 Gold per Age when you create a Trade Route. Coastal Settlements in Homelands generate Treasure Convoys worth 1 Treasure Point each.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Free Ranged Unit in every Conquered Settlement. Defeating a Unit provides Influence equal to its Combat Strength.
Support Endeavors for free. Have two Endeavors of the same type active at a time. Unique Endeavors: Reform, and Friend Of Wei.
+100% Influence towards Espionage Actions. Ignore Relationship requirements for declaring Formal Wars Unique Endeavor: Trade Maps. Free Merchant in your Capital
+25% Growth Rate in Cities. +1 Settlement Limit per Age. +1 Sight for all Units. Free Settler in your Capital.
+50% Happiness toward Celebrations. +2 Happiness per Age on Happiness and Diplomacy Buildings. Free Migrant in every Settlement.
50% research boost to the Astronomy, Cartography, and Machinery Technologies.
Free Missionary in your Capital. Gain the Piety Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.
Age Transition
Army Commanders start with the Merit Commendation and 1 free Promotion. Army Commanders have +1 Movement.
Army Commanders gain experience 50% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 100% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 200% faster. Choose a card from this set before choosing any cards which grant armies.
Army Commanders gain experience 300% faster. Choose a card from this set before choosing any cards which grant armies.
+50% Gold towards purchasing Buildings in Towns. Gain 100 Gold when you discover a Natural Wonder. Gain 100 Gold per Age when you create a Trade Route. +2 Resource Capacity in Settlements with a Factory.
+3 Combat Strength when attacking. +5 Combat Strength against Districts. Free Ranged Unit in every Conquered Settlement. Defeating a Unit provides Influence equal to its Combat Strength.
Support Endeavors for free. Have two Endeavors of the same type active at a time. Unique Endeavors: Reform, and Friend Of Wei.
+100% Influence towards Espionage Actions. Ignore Relationship requirements for declaring Formal Wars Unique Endeavor: Trade Maps. Free Merchant in your Capital
+25% Growth Rate in Cities. +1 Settlement Limit per Age. +1 Sight for all Units. Free Settler in your Capital.
+50% Happiness toward Celebrations. +2 Happiness per Age on Happiness and Diplomacy Buildings. Free Migrant in every Settlement.
50% research boost to the Academics, Military Science, and Steam Engine Technologies.
Free Explorer in your Capital. Gain the Natural History Civic for free. Gain a Great Work when you capture a Settlement for the first time. Unique Quarters can be built in Towns.
Gain 1 Wildcard Attribute Point.